The crew decides they can’t, in good conscience, leave their new allies to die at the hands of Phorlorn’s troops. That, and they don’t want to abandon all the money and time they’ve invested in building up the site of the desert node. Or maybe a bit of both.
Regardless of their reasons, they enlist the aid of the Nyliggers to hide the most sensitive and valuable items in the caverns of the ancient city and then turn their attention to a battle plan. Recognizing how futile it would be to try and defend a position against the firepower of the incoming platoons, Joe convinces everyone that, just like in blurnsball, the best defense is a good offense.
- Mishka disrupts communications
- Zeke provides close air support in the Beetle
- Joe, Toffee and Thadius use their skills and gear to improve the firepower of the Nyligger troops
The plan proves more effective than they could have hoped, and Phorlorn’s forces are soon overwhelmed with minimal casualties to the natives. Mishka intercepts a communication between the marine captain and the orbital base command. The desert area has officially been classified as ‘high risk’ and further operations there have been indefinitely suspended.
With their base secure, the crew decide to head back to Souris to attempt contact with Marcellus. En route they encounter two Phorlorn ships – a Viper and a Wild Weasel. Despite the odds, the Dancing Queen manages to not only cripple both opposing ships, but she does so without any significant damage to herself.